The #1 Weather Engine for FS has been upgraded for FSX!

 

 

Frequently Asked Questions

Did You Know?

ASv6 Home
Buy Now
Features
Screenshots
Videos
Reviews
FAQ
Support
DownloadsDocumentationResources
HiFi Sim Home

 

How is ASv6 purchased and downloaded?  
Click the Buy Now button to transfer to our online sales site!  You'll be able to pay and download immediately.  We accept PayPal and all credit cards.

Why is .NET Framework 1.1 required for ActiveSky Graphics?
We use many .NET-enabling technologies for new texture generation processes, user interface techniques, and general feature development.  .NET is the new standard for Windows applications and provides enhanced software capability.  All users should have this installed already, but if not, it can be download/installed automatically from http://windowsupdate.microsoft.com.  .NET is not required for the ActiveSky Version 6 weather engine, but only for the ActiveSky Graphics component.

How big is the ASv6 download?
Approximately 40MB.  This includes all possible resolution modes, DXT3 modes, and automatic Mip Map image mode.  More efficient source image storage means quicker downloads and more content/combination possibilities!

Do you offer a CD version?
Yes, through SimMarket at www.simmarket.com.

Will ASv6 negatively affect simulator performance?
All clouds and weather depiction within FS9 will cause a performance hit, and ASv6 is no exception.  Most systems with a decent graphics card (such as ATI 9700 or better) and a 2.0GHZ processor or better should be able to enjoy many cloud layers and effects with the higher-quality options with a barely-noticeable performance hit.  Users with lower-end systems can take advantage of the many different ASv6 performance-related options as well as FS9 display options to fine-tune the acceptable balance of performance/quality.  In addition, ASv6 offers DXT and MIP textures for increased cloud performance beyond even stock FS9.  Bottom line: If you can achieve acceptable performance with Stock FS9 and real weather, it should not be any different with ASv6.  It could possibly be better!

How is support offered?
We are extremely customer-service oriented and interact with our user-base on a daily basis.  We have a forum at AVSIM where thousands of users, many beta testers and the development team themselves frequent, and you can usually get a reply to just about any question within a few hours.  We also have a support e-mail address (support@hifisim.com) and will generally respond within 24-48 hours (usually sooner).  We are committed to our customer's satisfaction of all our products and will work with them to solve any problems experienced and/or update/patch the software as required.  We also enjoy receiving suggestions and feedback on AS technology, so that we may further improve our products with new enhancements that our users are looking for!

What's the difference between [graphics add-on] and ActiveSky Graphics?
ASv6 is a complete weather engine that is directly integrated with cloud and sky environment texture sets.  Such set combinations are automatically selected based on active weather conditions (optional) to provide a realistic and always-changing appearance to your skies.  Other cloud/environment graphic add-ons do not contain a weather engine or related features, and instead focus on specific textures (such as clouds, waters, sky color, etc).  ASv6 and all such graphics add-ons compliment each other by providing an even greater selection possibility of textures.  Regardless of which textures are used in a given category, ASv6 users will still get advanced FS9 weather depiction technology and all the great tools, features and effects that make ANY texture look great!

What's the difference between ASv6 and FS default real-weather?
Pretty much night and day!  If you're not satisfied with FS real weather (we're betting on it since you're reading this!) then ASv6 is your solution.  Many inherent problems with FS9 real weather depiction are solved or minimized by advanced ASv6 depiction technology.  Many effects add variety and unpredictability to your weather.  Full control of the weather environment, even on a local or regional level, is completely possible with a few easy clicks.  We started working on AS over 4 years ago, and with an endless supply of great feedback and user interaction, we've shaped the product that our customers have asked for.  In short, FS9 weather was designed to appeal to the casual simmer not necessarily worried about realism and detail.  ASv6, on the other hand, is NOT designed for the casual simmer, but instead for those who want the challenge and realism that a comprehensive, finely tuned and long-term weather development effort can provide.

What's the difference between [weather add-on] and ASv6?
We know of no other weather add-on that even comes close to ASv6 in terms of realism, features, options, weather data access, continuous active development and customer support.  We do however acknowledge that a few other add-ons that are out there, and can sincerely respect the effort of the developers.  We support and encourage healthy competition as this only pushes everyone to raise the bar and in the end the user will always get better, always improving technology that makes "what is possible" a gray area.  With that said, we are committed to providing our users with the best weather engine possible and have years of upgrades and new products already in the works!

What is your refund policy?
We only offer refunds if the software fails to install and run on the user's system, and this requires that all traces of the software be removed as well as deletion of the server access ID.  Refunds are granted on a case-by-case basis and requests must be received within 7 days of purchase to apply.  Please read our features list and system requirements to make sure ASv6 is right for you before you purchase.

Do you accept suggestions for future versions?
Absolutely!  We love to hear from our users and feedback is what shapes our development direction!  If you have a feature you'd like to see, or just general comments or questions, please contact us at suggestions@hifisim.com.


ActiveSky is programmed by Damian Clark and graphical texture content is created by Chris Willis.  Support and Usability Design Assistance is provided by Jim Skorna. 


Work first began on developing ActiveSky back in 2001.  The first version (original ActiveSky) was released in early 2002.  Since then, we've released ActiveSky wxRE (December 2002), ActiveSky 2004 (December 2003), ActiveSky 2004.5 (November 2004), ASV (June 2005), ASV Enhanced (October 2005) and just recently: ASv6 and ActiveSky Graphics (December 2005).


The ActiveSky private beta team is a core group of approximately 30 members who have been testing the product's various versions since 2002.  They put many hours into testing and interacting with the development team on a daily basis.  Most of them are actual real-world Pilots and all of them have extensive simulation and weather experience.  Several members hold advanced degrees in aeronautics and meteorology.


The various ActiveSky versions have earned numerous awards for Best Flight Sim Add-on Utility and Best Weather Engine.  Our most recent award was given by AVSIM for ASv6 (Gold Star Award).


Damian Clark, Programmer and Lead Developer, is a Commercial Pilot Certificate holder with Multi-Engine and Instrument Ratings.


The HiFi DataNet took over 2 years to develop and consists of 3 separate servers (2 collection/distribution, 1 collection/control).  The system is responsible for collecting weather data automatically from several different sources, synthesizing it into station-based data, archiving snapshots, and providing the real-time or archived data to AS users in a secure (encrypted) and efficient format.  Over 30 gigabytes of weather data are collected and served each day!


 

 

     
 

(c) 2005 HiFi Simulation Software