User’s Manual

 

 

 

 

© 2005, 2006 - HiFi Simulation Software

 


 

Table of Contents

 

 

1.         Using ActiveSky Graphics

 

                        Overview

The Graphics Submission Process

Themes

 

2.         The User Inteface

 

                        Quick Select Panel

                        Browse Panel

                        Selection Details Panel

                        Properties Panel

                        Options Panel

                        Save Theme Panel

 

3.         Using Random and Wx-Influenced Selections

 

                        Random Themes

                        Random Texture Selections

                        Wx-Influenced Themes

                                   

4.         Troubleshooting & Support

 

5.         Credits

 



 Chapter 1 – Using ActiveSky Graphics

 

 

Overview

 

 

ActiveSky Graphics (ASG) is a comprehensive new sky and environment graphics enhancement upgrade for AS2004, with a completely new enhanced interface to make configuring and depicting great graphics a very pleasant and intuitive experience.  ASG is completely integrated with ASv6 for automatic texture submission and optional Wx-Influenced texture selections.

 

ASG replaces Active Environment (which was included with ASV) and contains major improvements to all texture content especially in the cloud categories.  Because of new image manipulation techniques, we have included more content and combination possibilities while significantly decreasing the download/package size.  All resolutions (512x512, 256x256, 128x128 and 64x64) are available with full 32-bit and optional DXT3 modes in the single small compact package.  Our cloud images are now generated on-the-fly in native FS9 image format with full mip-maps for better performance.   This means no more lengthy conversion processes!

 

To use ASG, you simply run the ActiveSky Graphics program via the ASv6 button or the separate ASG program icon entry.  From here, you can use the “Quick Select” panel to easily select a theme and then “Send to FS” to make these graphics available in the sim (after fresh FS9 launch).  Alternatively you can explore the many different options and advanced configuration parameters which are outlined in the next few sections.

 

 

 

The Graphics Submission Process

 

 

When you first install ASG (which is automatically installed with ASv6), your FS9 sky/environment textures are still in their original state.  You must actually submit something from ASG before the new graphics can be depicted.

 

It is important to note that FS9 must be loaded or re-loaded before new graphics selections can be depicted.  There is one exception:  Cirrus clouds can be updated “on-the-fly” and will be updated in FS after some time if using ASv6 automatic updates (online or offline).

 

To submit graphics to FS, use the “Send to FS” button in the ASG interface.  When in “Quick Select” mode, your currently displayed selection will be automatically activated then sent to FS9.  If you are in Selection Detail or Browse mode, your selection list is configured using the “Select” button.  Then the full selection list is submitted to FS when the “Send to FS” button is pressed.

 

ASG remembers your last submitted theme or custom sky theme / selection list and displays this on startup.  Custom themes are stored in the Full Sky Theme named “Last Custom Submit”.

 

 

 

 

Themes

 

 

Themes make it easy to quickly select several different similar-category textures in one step.  For example, load a Full Sky theme for an array of all available texture categories such as Clouds, Moon, Rain, Dawn and Dusk Sky Color, etc.  Or load a Sky Color theme for just the Dawn, Day, Dusk and Night sky color categories.  With these theme groups you can easily mix and match different themes in the different groups (i.e. “Cotton Candy” 3D Cloud theme with the “Rainy Nights” Environment Theme).

 

There are 5 different Theme types within ASG:  Full Sky, 3D Cloud, Cirrus Cloud, Sky Color and Environment.

 

The Full Sky Theme represents a master “all-inclusive” theme that contains selection items in all categories (clouds, sky colors, runway lights, rain, snow, etc.)

 

The 3D Cloud Theme only contains the 3D Cloud Texture, 3D Cloud Stratus Shape, 3D Cloud Wispy Shape, and 3D Cloud Solid Cumulus shape categories.

 

The Cirrus Cloud Theme only contains the Cirrus FEW, SCT, BKN and OVC categories.

 

The Sky Color Theme only contains the Dawn, Day, Dusk and Night color categories

 

The Environment Theme only contains the Sun, Moon, Haze Color, Haze Density, Rain, Snow and Runway Lights categories.

 

Themes of any type can be saved at any time in ASG by using the “Save Theme” button.  Your current selection list as populated will be used to build the theme.  Once a theme is created, you can easily add a screenshot to it and/or change its name using the “Properties” feature.

 

 



 

Chapter 2 – The User Interface

 

Shown: The interface in Quick Select Mode

 

 

 

This shows the main ActiveSky Graphics interface screen which has defaulted in “Quick Select” mode with the “Quick Select” panel located in the middle of the screen.

 

The individual panels and their operation will be explained below.  For now, let’s examine the main interface buttons that are available.

 

Options
This is where you can adjust your texture resolution, DXT3 mode and FS9 folder location

 

Save Theme

Save your current selections into a theme file

 

Quick Select

Bring up the “Quick Select” mode where you simply locate a theme selection and “Send to FS”.  When submitting, your currently viewed item will be applied to the active selection list.


 

Selection Details

Brings up the Selection Detail Panel and shows all individual texture categories and theme groups.  This allows easy browsing of possible entries and previewing of currently selected items. 

 

Browse

Brings up the Browse Panel and displays selection possibilities within the current category, shown by 9 thumbnail images at a time.

 

Send to FS

Submit your current “Quick Select” theme or active selection list to FS9.  After submission, FS9 must be started/restarted to depict changes (with the exception of Cirrus clouds, which can be updated while FS is running).

 

Close

Exit ActiveSky Graphics and close the ASG Interface.

 


 

Interface Panels

 

Quick Select Panel

 

 

 

The Quick Select panel allows easy previous/next browsing of available theme items by using the arrow buttons.  The “Category” buttons change the next/previous Theme category.  The “Selection” buttons change to the next/previous selection within the category.

 

A preview screenshot is shown so you can get an idea of what this theme item contains.  Remember, however, that the screenshot may not always depict what you will see exactly, as many variables can exist (time of day, weather conditions, etc.)  The screenshot preview serves as a rough-idea only.

 

In Quick Select mode, the currently shown item will automatically be “Selected” when you use the “Send to FS” button.


Selection Details Panel

 

 

 

 

Here you can individually select themes or textures in all categories.  The category names are listed on the left and active selections are listed on the right.  You can click on the category names (or browse icon) to open up the browse panel for that category, or click the actual selection name (or camera icon) to get a preview.

 

To the left of each texture category is a checkbox.  This is the category enabler.  If this box is checked, this category is actively used for submissions or automatic random/IGS selections.  If unchecked, the category is completely inhibited.

 

When a category is disabled/inhibited, it will not be submitted to FS9 and will not be saved in Theme files.

 

Using the inhibit capability you can selectively choose which types of textures you want used.  This would be handy when using other graphics add-ons (i.e. use one add-on’s Clouds and another’s Sky Color).

 


Browse Panel

 

 

 

 

 

Up to 9 thumbnails per page will be displayed, representing the individual selections available within the category chosen.  You can change the category displayed with the “Category” drop-down box.

 

The buttons on the bottom of the panel are used for moving back and forth between available pages.  Use the single arrows “<” and “>” to move to the previous or next items, respectively.  Use the double-arrow “<<” and “>>” to move to the first and last pages, respectively.

 

Clicking on any image or name will bring up the expanded “Preview” of that item, where you can see the larger screenshot, select it, change it’s properties, etc.

 

When browsing categories using the category name or browse button in the Selection Details Panel, the page first shown will contain your currently selected item, starting on the relevant page.

 

If the item’s name is in yellow, it represents the selected item in that category.

 

 

 

 

 

 

 


Options Panel

 

 

Here you can change the various options within ASG. 

 

Your FS9 Folder is displayed at the top.  This folder location must be correct so that proper texture submissions to FS can occur.  To change the FS9 folder selected, click the “Browse” button.  Normally this will not be necessary as ASG automatically detects the FS9 folder on startup.  WideFS users will need to manually specify this location (which should be a shared folder from the FS9 machine’s FS9 directory location).

 

Your 3D Cloud Texture resolution can be selected via the radio buttons.  The higher the resolution, the higher the quality.  Higher quality will also provide lower performance.  The best quality/performance balance will depend on your system and needs.  By default, textures are submitted in 32-bit color format.  Using DXT3 mode will compress into the DXT3 format, reducing color depth and color transition details but providing enhanced performance.

 

We recommend starting with 512x512 and normal 32-bit mode to start, and reducing quality (starting with DXT3 mode) one at a time to find the desired performance.

 

When ASG is first run, it will automatically back-up your FS9 Texture Folder.  This way your original pre-ASG complete Texture set can be restored at any time.  Click the “Restore Original Pre-ASG FS9 Texture Folder” button to perform the restore operation.  You can also manually copy the ASG\Original_FS9_Textures folder back to FS9\Texture at any time.  Note that when uninstalling ASG, the backup folder will remain and will NOT be automatically restored.  If you wish to restore back to full pre-ASG textures please copy this folder manually described above.

 

To cancel any changes made on this screen, press the “Cancel Changes” button.  Press “Save Changes” to keep the new settings.


Properties Panel

 

 

 

 

In Properties, you can change the name and/or Screenshot of any item, including Themes.

 

Please use this carefully.  Existing content can be edited.  You might, for example, want to rename an item or change its screenshot.  When renaming, existing Themes can lose their link to the selection item, so remember to manually edit the theme files or re-select the changed item and re-save the theme.

 

Use the “Import Screenshot” buttons to bring in a new screenshot for that item.

 

Use “Cancel Changes” to cancel everything, or “Save Changes” to make the new settings permanent.

 

 

 

 

 

 


Save Theme Panel

 

 

 

 

 

When saving Themes, your active selection list is used.  Enter the desired Theme Name and type and press “Save” to write the new theme file.

 

Existing themes can be overwritten, so please use care with naming your new Themes.

 

If you have selected Random entries for certain categories (as per the Selection Details), you can either save the theme with the actual randomized selections (for that session), or you can save the category as Random again so that a new selection is made each time the theme is used.  “Preserve Random Selections” controls this behavior.  When checked, the randomized current-session selection is saved (preserved).  When unchecked, it is left “random” to be randomized on each load.

 

“Cancel” closes the panel without saving.

 

 



Chapter 3 – Using Random and Wx-Influenced Selections

 

 

Random Themes

 

Random Themes are listed in each theme group category.  There are two types of Random Themes:  “Random All” and “Random Theme”.

 

Random All selections will randomize all items within that theme category (i.e. Sky Color theme will randomize all Sky Color categories including Dawn, Dusk, Day and Night).  Random All with a Full Sky Theme will load ALL random entries.

 

Random Theme selections will simply choose a random Theme within that category.  I.e. Choose “Random Full Sky Theme” to have it randomly select any of the Full Sky Themes.

 

 

Random Texture Selections

 

Each individual texture category can be randomized by selecting the “Random” item within any texture category.

 

This will set the current category to “Random” mode and provide a randomized selection.  When saving Themes, you can specify which way to save the category – either with the current randomized selection preserved, or in “random” mode.

 

By using Random-Mode selections, you can easily create your own custom Random Themes including your desired texture categories.  Certain categories may be Random while others are fixed.

 


 

Wx-Influenced Themes

 

“Wx-Influenced” Theme selections will automatically use the ASv6-supplied weather to intelligently select appropriate graphics for the current conditions.

 

Weather conditions considered include Air Stability, Visibility, Surface Wind Speed, and Upper-Air Wind Speed.

 

Custom themes with individual Wx-Influenced items can be created by manually editing the .thm to include the “WX” string as the selection name.

 

The logic behind the selection process is based on the IGS configuration file which is found in the Modules\ASGraphics folder as ASG.igs.  Certain weather condition categories (i.e. Lower air stability, Higher surface wind speed, Lower visibility, etc.) can be applied to all selection items.  Different categories use different conditional influences.  There are also random processes to make the end-result wx-influenced texture selections more unpredictable yet realistic.  The IGS file is text-based and easily readable to better understand the conditional influence process.  Modifications (at one’s own risk!) are of course possible.

 

Note: Developers interested in having their graphics add-ons integrated with the IGS Wx-Influenced selection system should contact us at development@hifisim.com.  Our utilities allow easy integration with a wide range of different texture types (including Clouds, Sky Color, Water, Ground Textures, etc.).  We are able to develop any kind of further integration tools on an as-needed basis.  We welcome all developers to enable ASv6 IGS integration!  If you are a user interested in having an add-on integrated with ASv6 IGS System, please have the author contact us via e-mail.

 

 

 


 


Chapter 4 – Troubleshooting and Support

 

 

If your experiencing a problem with ASG, check our website and/or forum, as the issue you are having might be discussed.

 

All users of ASG are entitled to free support (via online forums) and updates (via our website).