The #1 Weather Engine for FS2004 just got even better!

 

 

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The following slideshow videos show just a small sample of the various Cloud and Sky Environment textures available with ASVE!  They are approximately 20MB in size in Windows Media Player format.  Click on an image to start the video!  Note that due to compression, visual quality is lowered and will not depict the full quality you will experience with ASVE (especially in complex cloud edges and color blending).  This is meant to show the different possibilities of textures only.


3D Clouds Preview

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Cirrus Clouds Preview

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Sunset Sky Colors Preview

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ASVE was programmed by Damian Clark and graphical texture content was created by Chris Willis.  Support and Usability Design Assistance is provided by Jim Skorna. 


Work first began on developing ActiveSky back in 2001.  The first version (original ActiveSky) was released in early 2002.  Since then, we've released ActiveSky wxRE (December 2002), ActiveSky 2004 (December 2003), ActiveSky 2004.5 (November 2004), ASV (June 2005) and just recently: ASV Enhanced (October 2005).


The ActiveSky private beta team is a core group of approximately 30 members who have been testing the product's various versions since 2002.  They put many hours into testing and interacting with the development team on a daily basis.  Most of them are actual real-world Pilots and all of them have extensive simulation and weather experience.  Several members hold advanced degrees in aeronautics and meteorology.


The various ActiveSky versions have earned numerous awards for Best Flight Sim Add-on Utility and Best Weather Engine.  Our most recent award was given by SimFlight for AS2004 (Best FS Tool).


Damian Clark, Programmer and Lead Developer, is a Commercial Pilot Certificate holder with Multi-Engine and Instrument Ratings.


The HiFi DataNet took over 2 years to develop and consists of 3 separate servers (2 collection/distribution, 1 collection/control).  The system is responsible for collecting weather data automatically from several different sources, synthesizing it into station-based data, archiving snapshots, and providing the real-time or archived data to AS users in a secure (encrypted) and efficient format.  Over 30 gigabytes of weather data are collected and served each day!


 

     
 

(c) 2005 HiFi Simulation Software