The #1 Weather Engine for FS2004 just got even better!

 

 

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Active Environment - High-quality cloud and sky environment textures providing thousands of different combination possibilities! Texture categories include 3D clouds (with type variations and mutliple edge types), Cirrus clouds, Haze color and thickness, Sky color and variation, Sun, Moon, Rain, Snow and Runway Lights - An easy-to-use interface and automatic startup modes (ICS and Random) provide complete control of your visual sky environment

Vertical Air Simulation - Updraft and downdraft effects including programmable and automatic (adjustable) thermals

Intelligent Cloud Selection - Automatically picks AE cloud texture sets based on weather conditions (optional)

Wx Configurator Interface - Easily program custom weather on a global, local or regional basis - Includes several pre-made themes!

Overcast Enhancement Option - Provides thicker overcast layers and less chance of seeing the ground beneath it

Smoothing and Suppression - Prevents most dramatic visual shifts and/or pauses in weather changes

High-Resolution Private Weather Server System Access

Flight Plan Entry, Import and Processing - ASVE can use your route to enable special route-based features and options

Flight Plan, Wx Report and Navigation Log Display - Makes realistic weather planning possible

 

High-Resolution Winds Aloft Simulation - Using the World Forecast Model data, all areas including oceanic zones are depicted with realistic aloft conditions

ActiveRadar Precipitation and Weather Display Module
- Providing real-time ASVE weather data in textual and graphical formats!


Dozens of Configurable Settings and Options

Offline Sequential Playback - Download and playback a historical time range with automatic dynamic changes from hour to hour

Historical Archive Download Access with 24-hour Archive Intervals - Download any hourly cycle within a historical date period (since May 1, 2005)

Full FS2004 Station-Based Wx Depiction/Transition Integration

Online (real-time) and Offline (preset or historical) Modes

Wake Turbulence Simulation - Flying too close behind another aircraft, or crossing an aircraft's path can result in a temporary lack of aircraft control

Direct Wind Control - Provides correct wind direction and speed depiction through any area at any time, at any altitude without dramatic shifts

TAF (Forecast) Dynamic Wx Processing - Weather can optionally morph as forecasted via TAF reports

User's Guide and Guide to Aviation Weather - Simple and effective documentation to get you up to speed on real-world aviation weather and how ASVE and FS9 can be used to simulate it accurately

 

System Requirements:

  • - 500MB Hard Disk space for basic installation

  •  +1.0GB for 512x512 AE Cloud Texture Set and +30MB for 128x128 AE Cloud Texture Set (optional)

  • FS2004, A Century of Flight (installed) - (WideFS Compatible)

  • Processor and Graphics card capable of achieving desired performance in stock FS2004 using real weather (2GHZ processor or better is recommended)

  • 256MB+ RAM

  • Sound Card with multiple sound playback capability (for voice features)

  • Internet connection (for online or archival data access) - Firewalls may require special configuration - Broadband recommended

  • Minimum 1024x768 screen resolution (most screens will work in 800x600 but not all features/commands will be visible)


ASVE was programmed by Damian Clark and graphical texture content was created by Chris Willis.  Support and Usability Design Assistance is provided by Jim Skorna. 


Work first began on developing ActiveSky back in 2001.  The first version (original ActiveSky) was released in early 2002.  Since then, we've released ActiveSky wxRE (December 2002), ActiveSky 2004 (December 2003), ActiveSky 2004.5 (November 2004), ASV (June 2005) and just recently: ASV Enhanced (October 2005).


The ActiveSky private beta team is a core group of approximately 30 members who have been testing the product's various versions since 2002.  They put many hours into testing and interacting with the development team on a daily basis.  Most of them are actual real-world Pilots and all of them have extensive simulation and weather experience.  Several members hold advanced degrees in aeronautics and meteorology.


The various ActiveSky versions have earned numerous awards for Best Flight Sim Add-on Utility and Best Weather Engine.  Our most recent award was given by SimFlight for AS2004 (Best FS Tool).


Damian Clark, Programmer and Lead Developer, is a Commercial Pilot Certificate holder with Multi-Engine and Instrument Ratings.


The HiFi DataNet took over 2 years to develop and consists of 3 separate servers (2 collection/distribution, 1 collection/control).  The system is responsible for collecting weather data automatically from several different sources, synthesizing it into station-based data, archiving snapshots, and providing the real-time or archived data to AS users in a secure (encrypted) and efficient format.  Over 30 gigabytes of weather data are collected and served each day!


 

     
 

(c) 2005 HiFi Simulation Software